module hip.api.data.textureatlas; public import hip.api.renderer.texture; struct AtlasSize { uint width, height; alias w = width, h = height; } struct AtlasRect { float x, y, width, height; alias w = width, h = height; } struct AtlasFrame { string filename; bool rotated; bool trimmed; AtlasRect frame; AtlasRect spriteSourceSize; AtlasSize sourceSize; IHipTextureRegion region; alias region this; } interface IHipTextureAtlas { ref AtlasFrame[string] frames(); alias frames this; }